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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Simple Golf Game</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Arial', sans-serif;
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background: linear-gradient(to bottom, #87CEEB, #98FB98);
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min-height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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padding: 20px;
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}
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.game-container {
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background-color: rgba(255, 255, 255, 0.9);
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border-radius: 15px;
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padding: 20px;
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box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3);
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text-align: center;
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max-width: 800px;
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width: 100%;
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}
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h1 {
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color: #2E8B57;
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margin-bottom: 20px;
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font-size: 2.5em;
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}
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.stats {
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display: flex;
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justify-content: space-around;
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flex-wrap: wrap;
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margin-bottom: 20px;
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background-color: #f0f8ff;
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padding: 15px;
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border-radius: 10px;
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
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}
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.stat {
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font-size: 1.2em;
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font-weight: bold;
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margin: 5px;
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color: #333;
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}
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.game-area {
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position: relative;
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height: 300px;
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background-color: #90EE90;
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border: 3px solid #228B22;
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border-radius: 10px;
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margin-bottom: 20px;
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overflow: hidden;
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}
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.ball {
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position: absolute;
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width: 20px;
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height: 20px;
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background-color: white;
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border: 2px solid #333;
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border-radius: 50%;
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bottom: 40px;
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left: 20px;
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transition: all 1s ease-out;
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}
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.target {
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position: absolute;
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width: 30px;
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height: 30px;
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background-color: #FF4500;
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border-radius: 50%;
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bottom: 40px;
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right: 20px;
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box-shadow: 0 0 10px rgba(255, 69, 0, 0.8);
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}
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.ground {
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position: absolute;
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bottom: 0;
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width: 100%;
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height: 40px;
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background-color: #8B4513;
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}
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.controls {
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margin-bottom: 20px;
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}
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button {
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background-color: #2E8B57;
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color: white;
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border: none;
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padding: 12px 20px;
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margin: 0 10px;
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font-size: 1.1em;
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border-radius: 5px;
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cursor: pointer;
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transition: all 0.3s;
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
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}
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button:hover {
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background-color: #3CB371;
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transform: translateY(-2px);
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box-shadow: 0 6px 12px rgba(0, 0, 0, 0.3);
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}
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button:active {
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transform: translateY(0);
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}
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.upgrades {
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background-color: #f0f8ff;
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padding: 15px;
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border-radius: 10px;
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margin-bottom: 20px;
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
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}
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.upgrade-item {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin: 10px 0;
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padding: 10px;
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background-color: #e6f3ff;
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border-radius: 5px;
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}
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.upgrade-item button {
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background-color: #FF8C00;
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padding: 8px 15px;
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}
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.upgrade-item button:hover {
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background-color: #FFA500;
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}
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.message {
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font-size: 1.2em;
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font-weight: bold;
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color: #2E8B57;
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min-height: 30px;
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margin-top: 10px;
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}
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/* Animation for ball movement */
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@keyframes hitAnimation {
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0% { transform: translateX(0); }
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50% { transform: translateX(100px) translateY(-50px); }
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100% { transform: translateX(200px) translateY(0); }
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}
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.hit-animation {
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animation: hitAnimation 1s ease-out;
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}
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</style>
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</head>
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<body>
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<div class="game-container">
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<h1>Simple Golf Game</h1>
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<div class="stats">
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<div class="stat">Distance: <span id="distance">0</span>m</div>
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<div class="stat">Power: <span id="power">50</span></div>
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<div class="stat">Accuracy: <span id="accuracy">50</span></div>
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<div class="stat">Money: <span id="money">$0</span></div>
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</div>
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<div class="game-area">
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<div class="ball" id="ball"></div>
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<div class="target" id="target"></div>
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<div class="ground"></div>
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</div>
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<div class="controls">
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<button id="hitButton">HIT BALL!</button>
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<button id="upgradeButton">Upgrade Abilities</button>
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</div>
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<div class="upgrades" id="upgrades" style="display: none;">
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<h3>Upgrades:</h3>
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<div class="upgrade-item">
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<span>Power Upgrade (+5): </span>
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<button id="powerUpgrade">Cost: $100</button>
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</div>
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<div class="upgrade-item">
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<span>Accuracy Upgrade (+5): </span>
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<button id="accuracyUpgrade">Cost: $100</button>
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</div>
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</div>
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<div class="message" id="message"></div>
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</div>
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<script>
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// Game state variables
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let gameState = {
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distance: 0,
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power: 50,
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accuracy: 50,
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money: 0,
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targetDistance: 0
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};
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// DOM elements
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const distanceElement = document.getElementById('distance');
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const powerElement = document.getElementById('power');
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const accuracyElement = document.getElementById('accuracy');
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const moneyElement = document.getElementById('money');
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const ballElement = document.getElementById('ball');
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const targetElement = document.getElementById('target');
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const hitButton = document.getElementById('hitButton');
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const upgradeButton = document.getElementById('upgradeButton');
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const powerUpgradeButton = document.getElementById('powerUpgrade');
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const accuracyUpgradeButton = document.getElementById('accuracyUpgrade');
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const messageElement = document.getElementById('message');
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// Initialize game
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function initGame() {
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updateDisplay();
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generateNewTarget();
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// Add event listeners
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hitButton.addEventListener('click', hitBall);
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upgradeButton.addEventListener('click', showUpgrades);
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powerUpgradeButton.addEventListener('click', upgradePower);
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accuracyUpgradeButton.addEventListener('click', upgradeAccuracy);
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}
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// Update display with current game state
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function updateDisplay() {
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distanceElement.textContent = gameState.distance;
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powerElement.textContent = gameState.power;
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accuracyElement.textContent = gameState.accuracy;
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moneyElement.textContent = `$${gameState.money}`;
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}
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// Generate a new target distance
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function generateNewTarget() {
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// Target distance between 50 and 200 meters
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gameState.targetDistance = Math.floor(Math.random() * 151) + 50;
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// Position the target at the calculated distance
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const gameArea = document.querySelector('.game-area');
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const gameWidth = gameArea.offsetWidth;
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const targetPosition = (gameState.targetDistance / 200) * (gameWidth - 50);
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targetElement.style.right = `${Math.max(20, gameWidth - targetPosition - 30)}px`;
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}
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// Hit the ball
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function hitBall() {
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// Calculate distance based on power and accuracy
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const powerFactor = gameState.power / 100;
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const accuracyFactor = gameState.accuracy / 100;
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// Add some randomness to make it interesting
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const randomFactor = Math.random() * 0.5 + 0.75; // Between 0.75 and 1.25
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// Calculate the actual distance
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let distance = Math.floor(powerFactor * accuracyFactor * 200 * randomFactor);
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// Update game state
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gameState.distance = distance;
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gameState.money += Math.floor(distance / 2); // Earn money based on distance
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// Update display
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updateDisplay();
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// Animate the ball
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animateBall(distance);
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// Show result message
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showMessage(`You hit the ball ${distance} meters!`);
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// Generate new target for next round
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setTimeout(generateNewTarget, 1000);
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}
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// Animate the ball movement
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function animateBall(distance) {
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// Reset ball position
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ballElement.style.left = '20px';
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// Calculate how far to move the ball (max 600px for visualization)
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const gameArea = document.querySelector('.game-area');
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const gameWidth = gameArea.offsetWidth;
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const maxDistance = Math.min(distance, 200); // Cap at 200 meters for visualization
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const moveDistance = (maxDistance / 200) * (gameWidth - 50);
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// Add animation class
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ballElement.classList.add('hit-animation');
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// Move the ball
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setTimeout(() => {
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ballElement.style.left = `${moveDistance}px`;
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ballElement.classList.remove('hit-animation');
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}, 100);
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}
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// Show upgrades panel
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function showUpgrades() {
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const upgradesPanel = document.getElementById('upgrades');
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if (upgradesPanel.style.display === 'none') {
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upgradesPanel.style.display = 'block';
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} else {
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upgradesPanel.style.display = 'none';
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}
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}
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// Upgrade power
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function upgradePower() {
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if (gameState.money >= 100) {
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gameState.money -= 100;
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gameState.power += 5;
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updateDisplay();
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showMessage('Power upgraded!');
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} else {
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showMessage('Not enough money for upgrade!');
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}
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}
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// Upgrade accuracy
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function upgradeAccuracy() {
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if (gameState.money >= 100) {
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gameState.money -= 100;
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gameState.accuracy += 5;
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updateDisplay();
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showMessage('Accuracy upgraded!');
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} else {
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showMessage('Not enough money for upgrade!');
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}
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}
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// Show message
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function showMessage(text) {
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messageElement.textContent = text;
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setTimeout(() => {
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messageElement.textContent = '';
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}, 3000);
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}
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// Initialize the game when page loads
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window.addEventListener('load', initGame);
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</script>
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</body>
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</html>
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