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2026-08-01 12:46:28 -04:00
commit b1f93fc852
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// Game state variables
let gameState = {
distance: 0,
power: 50,
accuracy: 50,
money: 0,
targetDistance: 0
};
// DOM elements
const distanceElement = document.getElementById('distance');
const powerElement = document.getElementById('power');
const accuracyElement = document.getElementById('accuracy');
const moneyElement = document.getElementById('money');
const ballElement = document.getElementById('ball');
const targetElement = document.getElementById('target');
const hitButton = document.getElementById('hitButton');
const upgradeButton = document.getElementById('upgradeButton');
const powerUpgradeButton = document.getElementById('powerUpgrade');
const accuracyUpgradeButton = document.getElementById('accuracyUpgrade');
const messageElement = document.getElementById('message');
// Initialize game
function initGame() {
updateDisplay();
generateNewTarget();
// Add event listeners
hitButton.addEventListener('click', hitBall);
upgradeButton.addEventListener('click', showUpgrades);
powerUpgradeButton.addEventListener('click', upgradePower);
accuracyUpgradeButton.addEventListener('click', upgradeAccuracy);
}
// Update display with current game state
function updateDisplay() {
distanceElement.textContent = gameState.distance;
powerElement.textContent = gameState.power;
accuracyElement.textContent = gameState.accuracy;
moneyElement.textContent = `$${gameState.money}`;
}
// Generate a new target distance
function generateNewTarget() {
// Target distance between 50 and 200 meters
gameState.targetDistance = Math.floor(Math.random() * 151) + 50;
// Position the target at the calculated distance
const gameArea = document.querySelector('.game-area');
const gameWidth = gameArea.offsetWidth;
const targetPosition = (gameState.targetDistance / 200) * (gameWidth - 50);
targetElement.style.right = `${Math.max(20, gameWidth - targetPosition - 30)}px`;
}
// Hit the ball
function hitBall() {
// Calculate distance based on power and accuracy
const powerFactor = gameState.power / 100;
const accuracyFactor = gameState.accuracy / 100;
// Add some randomness to make it interesting
const randomFactor = Math.random() * 0.5 + 0.75; // Between 0.75 and 1.25
// Calculate the actual distance
let distance = Math.floor(powerFactor * accuracyFactor * 200 * randomFactor);
// Update game state
gameState.distance = distance;
gameState.money += Math.floor(distance / 2); // Earn money based on distance
// Update display
updateDisplay();
// Animate the ball
animateBall(distance);
// Show result message
showMessage(`You hit the ball ${distance} meters!`);
// Generate new target for next round
setTimeout(generateNewTarget, 1000);
}
// Animate the ball movement
function animateBall(distance) {
// Reset ball position
ballElement.style.left = '20px';
// Calculate how far to move the ball (max 600px for visualization)
const gameArea = document.querySelector('.game-area');
const gameWidth = gameArea.offsetWidth;
const maxDistance = Math.min(distance, 200); // Cap at 200 meters for visualization
const moveDistance = (maxDistance / 200) * (gameWidth - 50);
// Add animation class
ballElement.classList.add('hit-animation');
// Move the ball
setTimeout(() => {
ballElement.style.left = `${moveDistance}px`;
ballElement.classList.remove('hit-animation');
}, 100);
}
// Show upgrades panel
function showUpgrades() {
const upgradesPanel = document.getElementById('upgrades');
if (upgradesPanel.style.display === 'none') {
upgradesPanel.style.display = 'block';
} else {
upgradesPanel.style.display = 'none';
}
}
// Upgrade power
function upgradePower() {
if (gameState.money >= 100) {
gameState.money -= 100;
gameState.power += 5;
updateDisplay();
showMessage('Power upgraded!');
} else {
showMessage('Not enough money for upgrade!');
}
}
// Upgrade accuracy
function upgradeAccuracy() {
if (gameState.money >= 100) {
gameState.money -= 100;
gameState.accuracy += 5;
updateDisplay();
showMessage('Accuracy upgraded!');
} else {
showMessage('Not enough money for upgrade!');
}
}
// Show message
function showMessage(text) {
messageElement.textContent = text;
setTimeout(() => {
messageElement.textContent = '';
}, 3000);
}
// Initialize the game when page loads
window.addEventListener('load', initGame);